Dollmyre and The Masked Hand

This adventure we traveled to the coastal town of Dollmyre, after hearing about a group of monks that had gone missing. they discover, after reaching the town, that a gang called The Masked Hand was behind this. Since the town is racist against anyone but humans, most of us had to hide our appearances. Our human rogue did most of the socializing, and with a few diplomatic bluffs, got us a meeting with a low-ranking masked hand member. We all hid at the meeting spot, and took the gangster by suprise, capturing him. We had allocated a vacant house for our use, and we brought him there, and interrogated him. He yielded, before he killed himself, much information, including that a prisoner in the town stockades named pete knew where the monks were taken, and where the masked hand operated. We proceeded from there to the masked hand base, and challenged the leader of the gang to a challenge: to join the gang we would fight him, and if we won, we controlled the gang. In the end, we prevailed, and decided to move on to break into the stockade, to save pete. We successfully rescued him, and from there we escaped into the forest, but masked hand thugs ambushed us, trying to stop pete from talking. We slew them, and pete told us that a fisherman on the outskirts of the village keeps the entrance to where the monks were taken. We promptly killed Pete, as he had caused us much pain and hardship, and set off to the fisherman’s house. The fisherman lead us down a trapdoor, and we made our way through underground corridors, that were located under the ocean itself. We fought through skeleton warriors and other creatures until we reached the final chamber, where a tiefling wizard had masterminded all the kidnappings. she had been turning the captured monks into her own minions, and we had to stop her. The battle was long, but we triumphed in the end, and made our way back to Dollmyre, where we currently reside.

DM: This was the first completely original DM, DM’ed by one of the other players, besides myself.

Town Under Siege: Fenheim

As the PC’s were leaving Oakhurst, they met up with a stout and fierce dwarf, by the name of Throckmorton. Before he could finish his pint o’ mead, he was recruited, and the party was off, down the old road to Fenheim.

When they reached the town, it was if it was a fortress. Soldiers and mercenenaries bustled about, working to build defenses. The PC’s soon learned that an incoming goblin attack was coming, and soon they had joined in on the task of reinforcing the town. By daybreak the next day, the battle had begun, the goblin drums beating a slow intimidating beat. But it proved worthless, the goblins were routed quickly by the defending forces, and the PC’s distinguished themselves above the rest when they defended the southern entrance of the town against the fiercest onslaught, and managed to slay the leader in the process.

But the goblins had gotten away with a few of the villagers before they had retreated, and soon the PC’s were on their trail. After following a trail of goblin corpses, the party had a run in with several groups of maurading orcs, which lead them to a cave in which the last of the villagers were captured. With traps-a’-pleanty, they made their way through the empty caverns, until the final room, where they fought the eveil wizard Meldof, who had been using foul magic on the villagers, turning them into his evil experiments. After much summonign and killing of skeleton minions, Meldof was slain, and the PC’s learned from a note on his person that he was under direct orders from his master…..

DM: This was a pre-made module that I tweaked and rewrote, mainly chopping it up and screwing it together to fit the storyline. This is the first inkling the PC’s get of their soon-to-be antagonist. The PC’s went from lvls 2-4 in Fenheim.

Raiders of Oakhurst
The adventurers team up to rid the town of what they thought was just a few kobolds....

From diffferent backgrounds, different lands, they came together to put down the evil in Oakhurst. Eilos, Theren, Hadarai, and Zenith. First there were 4.

Oakhurst is a small village, in northeastern Seydor. It has put out a plea for help against kobold raiders that have been plagueing its outlying farms. But as the adventurerer’s uncover more, they find that the Kobolds have been answering the call of their dragon queen. The PC’s travel through perilous lands to reach her, and when they do, they promptly slay her, and Oakhurst is saved.

DM: This was a pre-made module i found, something nice to open up the campaign with, just some combat encounters to get them roling with their new characters. The PC’s went from lvl 1-2 in Oakhurst.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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